New NVIDIA Fermi-Class Quadro Launches the Era of Computational Visualization
Five Times Faster 3D Performance, Eight Times Faster Simulation Performance and Immersive Stereoscopic 3D
27 July 2010 Source: www.nvidia.com
NVIDIA have launched the era of the 'computational visualization workstation' for designers, engineers, researchers and animators by introducing its Quadro graphics processing units (GPUs) based on NVIDIA Fermi architecture, and by also introducing the new NVIDIA 3D Vision Pro solution. The new Quadro GPUs deliver performance that is up to five times faster for 3D applications and up to eight times faster for computational simulation(1), shattering previous benchmarks.
The NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world's fastest performance across a broad range of CAD, DCC and visualization applications(2). Rated at an unheard of 1.3 billion triangles per second in raw performance(3), the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before.
"For over a decade Quadro has been the choice of professionals around the world. We've also built Engines like AXE to enable the creation of next-gen applications," said Jeff Brown, general manager, Professional Solutions Group, NVIDIA. "When you couple these technologies with our Fermi architecture, the result is a new Quadro family that's exponentially better than anything the market has ever seen."
Redesigned from the Ground Up to Accelerate Entire Workflows
Combining high performance computing capabilities with advanced visualization, the new Quadro GPU is the world's first professional graphics solution with Error Correction Codes (ECC) memory and fast, IEEE double precision floating point performance. These are intended for applications demanding the highest accuracy, such as medical imaging, finite element analysis and computational fluid dynamics.
"In high-end visual effects development, fast iteration is essential," said Olivier Maury, research and development engineer, Industrial Light & Magic (ILM). "By using NVIDIA Quadro GPUs, we are seeing up to eight iterations each day of complex fire, dust and air simulations, representing speed improvements of ten to fifteen times. NVIDIA CUDA and Quadro GPUs have entirely changed the way we solve complex visual effects challenges."
The new Quadro GPUs are built on industry standards, including OpenGL 4.1, DirectX 11, DirectCompute and OpenCL. In addition, Quadro leverages technologies that are unique to NVIDIA - such as the company's portfolio of Application Acceleration Engines (AXE) and NVIDIA CUDA parallel processing architecture. The result is that software developers are able to create and deliver the next-generation of professional applications that incorporate compute-intensive tasks. Among these tasks are ray tracing, physics simulation, computational fluid dynamics and real-time video effects processing.
"NVIDIA isn't just working on building better graphics hardware, but the software tools needed to drive the needed advancements that are now changing the industry," said Rob Enderle, principal analyst, Enderle Group. "NVIDIA was committed to building tool after tool this past decade in order to drive the market where they needed it to go, and their efforts are paying off."
The new Quadro professional solutions introduced today include:
Scalable Visualization Systems:
Quadro Plex 7000, with 12 GB (total) of memory and 896 CUDA cores
Board and Desktop Workstation Solutions:
Quadro 6000, with 6 GB of GDDR5 memory and 448 CUDA cores
Quadro 5000, with 2.5 GB of GDDR5 memory and 352 CUDA cores
Quadro 4000, with 2 GB of GDDR5 memory and 256 CUDA cores
Mobile Workstations:
Quadro 5000M, mobile workstation GPU with 2 GB of GDDR5 memory and 320 CUDA cores
Additionally, all Quadro products are compatible with the new NVIDIA 3D Vision Pro active shutter-glasses solution, also announced today, for the highest-quality stereoscopic 3D immersive experience.
(1) Based on Ensight sub-tests within Viewperf 11 and Linpack performance comparison between CPU and CPU+GPU with various configurations.
(2) Based on tests within Viewperf 11.
(3) Based on GLperf, run by NVIDIA Performance Lab.